The ones slinging around spells are usually the ones who get the first mags of ammunition emptied into them. Common advice in Shadowrun, where "Geek the mage first" is one of the first rules a new shadowrunner learns.Guess which one will be the most likely target to attack or defend. Wells' Little Wars, there are three different units, including basic infantry, mobile cavalry, and ranged artillery. In one book a wizard doesn't abide by this, casting a powerful spell but then being filled with arrows (it's a heroic sacrifice as he knew the danger). Guardians of the Flame: This is mentioned as a disadvantage wizards have, and why they don't get involved directly in battle since they're immediately targeted (Walter compares it with a flamethrower operator-since everyone knows they pose a danger, they've got to be taken out very quickly).Dragonlance: Dragons of Autumn Twilight: when all but two companions get captured by draconians, most of them are simply knocked out and locked up, but Raistlin takes a poison dart to the neck specifically to prevent him from breaking the group out. Unfortunately, it comes down to pure chance whether you're able to get to him before his teammates Draw Aggro.
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